The presentation of it detracts from its appeal, though, with the fairly ugly speech dialog boxes being somewhat hard to read at 4K, even after playing around with the numerous UI settings, and the delivery being broken into small chunks for display through the useable, but not overly pleasant, UI. The writing itself is fairly good, though there are occasional grammatical errors. So while - at least for the first two acts, anyway - the setting does detract from really caring a lot about what’s happening, it does give the option of a lot more variation when compared with more traditional ARPG stories. The first is delving into dark dungeon-like religious buildings in search of a priestess gone bad, while the second begins in a bright green forest against the backdrop of a human-elf war. I’ve only seen the first two so far, but they’re completely different. The game is divided into five acts, each of which portrays a different hero (I think) in a completely different battle. There’s certainly none of the world-ending fear that drove me in Diablo II, at any rate. But now that I find out more details through actually playing the game, for me I feel that it takes away from the immersion and importance of my actions: effectively all I’m doing is playing a game within a game. While I have watched the game’s development for some time myself through the store page - it was on my wishlist for a number of years - I confess I’ve not paid too much attention to exactly how the setting evolved, or even if it was always this way.
You’re one of a few lucky (?) people chosen to visit the Chronicon: a magical place where you’re able to relive five centuries-old battles of bygone heroes, taking on their roles yourself as one of four character classes: Templar, Berserker, Warden, and Warlock. Talent Far Out Man - increases range of scrolls and spells by 2 meters.Chronicon’s backstory is a bit out-there, and probably told a little better on the Steam store page than through piecemeal delivery from in-game NPCs. Talent Leech - heals a character when they stand in pool of blood. Toy Crossbow (a crossbow, 6-7 physical damage) Talent Pet Pal - allows this character to speak with animals. Doesn't work while using effects that cast Invisibility.
Guerilla Talent - increases character's damage by 40% while they are Sneaking. This point can be spent on movement and it's granted at the beginning of each turn. The Pawn Talent - gives a character 1 additional AP point per turn. Twig With a String (a bow, 5-6 physical damage) Wooden Pitchfork (a spear, 6-7 physical damage)Īrrow Recovery Talent - gives a character 33% chance to recover a special arrow after using it. Makeshift Club (a two-handed club, 6-7 physical damage)Ĭracked Twohander (a two-handed sword, 6-7 physical damage) The effect can be activated once per turn. Knife On a Stick (a single-handed sword, 4-5 physical damage)Įxecutioner Talent - gives a character 2 AP after performing an attack that kills an enemy. Opportunist Talent - allows a character to perform additional attack when an enemy passes them by. Improvised Staff (a staff, 5-7 damage from a random element) Makeshift Wand (a wand, 2-3 damage from a random element)įar Out Man Talent - increases range of scrolls and spells by 2 meters. Pet Pal Talent - allows this character to speak with animals. Makeshift Shield (a shield, 6 magic armor and 8 physical armor) Hothead Talent - when a character has 100% of health, they get +10% bonus to critical hit chance and +20% to Accuracy.Ĭlaw Hammer (a single-handed club, 4-5 physical damage) This effect can be activated only once per battle - if a character was revived with a scroll then this talent can be activated again.Ģx Sharp Stone on a Stick (a single-handed axe, 4-5 physical damage) However, if you choose a class for him as your companion then you can't change anything.Ĭomeback Kid Talent - if a character's health drops to 0, they will be revived with 20% of their maximum health points. In case of a class that is for a player (if you want your main character to be Fane) you can freely modify his starting abilities and attributes. Fane has access to 14 classes which are described in the table below.